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RYSE

I worked on the XBOX ONE launch title RYSE where I was responsible for animating the cut-scenes and working very closely with the cinematic designers to give RYSE its unique cinematic feel. This would involve editing the raw mo-cap and using key framed animation to get the best possible outcome. My responsibilities also included working with nearly every department, ranging from the art department and level designers to tech and the character team. 

IN-GAME REEL

I was put in charge of creating and developing all the contextual animation for in-game. This involved getting to know the CRYengine in depth and also working hand in hand with the programmers to come up with the a system that was implemented into this next-gen launch title.

COMPARISON REEL

                                                     Homefront 2 trailer


Here is the trailer that the cinematic team came up with at crytek for the up and coming Homefront 2. I was involved with shooting the mocap and bringing it all together for the shots that i had alongside the cinematic designers. I also completed cinematics for the game.

 Warface trailer

 

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